Benefactor Stirling GT by Thundersmacker


The pinnacle of automotive beauty.


Info:

One of the prettiest cars to come out of GTA V, makes it way into IV.

New paintable wheels made to resemble the classic 300SL rims. 

Improved the interior with a new steering wheel, removed head rests, and as of update 1.3 is colorable.

Has both sets of the extra front lights from LSC as optional extras.

As always it includes proper LOD's.


Credits:

Original model by Rockstar Games.

Ripped by Thundersmacker.

Thanks to DK22Pac for the XFT to DFF Converter

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. from GTA IV cars by Rockstar Games.


Notes:

You can replace any 2-door vehicle with the Stirling. Though it would be recommended to add it rather than replace another car.

Update V1.2 Changelog:

-added proper mirror reflections.
-fixed normals on rear fenders.

Update V1.3 Changelog:

-made interior colorable.

Update V1.4 Changelog:

-added IV style panel lines.

Update V1.5 Changelog:

-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V1.6 Changelog:

-added FLA audio.
-added compatibility for the LibertyPlates mod by Shvab.


Bugs:

Much like my Osiris convert, the gullwing doors opening and closing animations are buggy.

Please report any other bugs that appear.

Installation Data:

Data Lines: Use these or you will be punished with glitches!

handling.dat   ( when your slow it's nice and grippy, but when you mash the throttle the car starts to bite back )

FELTZER3    1400.0  0.00  88	0.0 -0.03 -0.22	                  0.0   5  0.227 1.0 175.0	0.215 0.618 0.50 32.0		1.47 1.16 13.8 0.12 0.4848 		2.3  1.8  1.8  0.04 -0.13 0.006 0.48  		1.0 0.6 0.85 1.5 	0.0  110000		440010		1				1

vehicles.ide ( I made it somewhat rare since a real 300SL isn't the kind of car you see every day )

feltzer3, 	feltzer3,	car,		FELTZER3,	SUPER,	     VEH@LOW,	VEH@LOW_INFERNUS,			10, 	2,	0.2247,	0.2247,		0,	5,	1.0	,0,	ext_strong

carcols.dat   ( goes in the car4 section ) ( with update 1.3 this now needs the fourth color slot for the colorable interior, so if you have the old version and are updating replace this line. )

feltzer3,    85,85,74,28, 6,20,112,28, 97,97,3,1, 88,10,7,93, 32,32,125,28, 56,19,53,93, 0,0,0,28, 30,10,29,93, 37,37,46,93, 70,10,75,1, 102,20,131,93, 112,4,3,28, 21,21,14,1,

vehOff.csv   ( use these if you added the vehicle )

VEHICLE feltzer3 FIELD BOOT_OPEN POS 0.228521 -1.747835 0.308759 ANGLES 0.441356 0.004068 2.967753 FOV 55.000000
VEHICLE feltzer3 FIELD BONNET_FWD POS -0.001010 0.306558 0.740586 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE feltzer3 FIELD BONNET_BWD POS -0.000379 -1.539868 0.745874 ANGLES 0.000200 0.000000 3.141590 FOV 55.000000
VEHICLE feltzer3 FIELD CINEY_WHEEL POS -1.081848 0.159344 -0.042911 ANGLES -0.093377 -0.000052 0.068338 FOV 55.000000
VEHICLE feltzer3 FIELD CINEY_UNDER POS 0.003874 0.852067 -0.306323 ANGLES -0.000220 0.000139 -0.000031 FOV 55.000000
VEHICLE feltzer3 FIELD CINEY_MISC_1 POS 1.317450 -4.519498 1.078246 ANGLES -0.181514 -0.174199 0.249458 FOV 45.000000
VEHICLE feltzer3 FIELD CINEY_MISC_2 POS -0.912380 -0.264160 0.858350 ANGLES -0.138041 0.084665 -0.345825 FOV 55.000000
VEHICLE feltzer3 FIELD JACKED POS 0.114897 0.613525 0.522412 ANGLES 0.162692 -0.000000 2.010893 FOV 55.000000
VEHICLE feltzer3 FIELD BUSTED POS -0.574382 0.771729 0.735913 ANGLES 0.000390 -0.000000 2.916616 FOV 55.000000
VEHICLE feltzer3 FIELD CARPHONE POS -0.396246 1.048950 0.828442 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE feltzer3 FIELD BONNET_L POS -0.564184 0.306385 0.863767 ANGLES -0.000038 0.004175 1.571194 FOV 55.000000
VEHICLE feltzer3 FIELD BONNET_R POS 0.563829 0.306385 0.863767 ANGLES -0.000133 -0.004175 -1.571070 FOV 55.000000
VEHICLE feltzer3 FIELD CINEY_WHEEL_2 POS 1.169474 -1.895752 0.395581 ANGLES 0.024526 0.178636 0.017483 FOV 55.000000
VEHICLE feltzer3 FIELD CINEY_BACK POS -0.979698 0.654053 0.826001 ANGLES -0.171681 0.077750 -3.067500 FOV 55.000000
VEHICLE feltzer3 FIELD BUMPER POS -0.000782 2.303467 0.110938 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE feltzer3 FIELD AIM_FR POS 0.000517 -0.487549 1.314648 ANGLES -1.562062 -0.000000 -0.005611 FOV 55.000000
VEHICLE feltzer3 FIELD CINEY_FAR_1 POS -2.230401 -4.147924 0.840069 ANGLES -0.185334 -0.205068 -0.352411 FOV 55.000000
VEHICLE feltzer3 FIELD CINEY_FAR_2 POS 1.965369 -3.862861 1.244854 ANGLES -0.276781 0.244270 0.357175 FOV 55.000000
VEHICLE feltzer3 FIELD CINEY_FAR_3 POS 1.339895 2.706704 0.296426 ANGLES 0.050435 -0.118281 2.452929 FOV 74.300003
VEHICLE feltzer3 FIELD CINEY_FAR_4 POS -1.396240 3.630958 1.205666 ANGLES -0.318475 0.129961 -2.858720 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[feltzer3]
structType = 0
field_1 = 42014
flags = 0x2AA628 
floatAsInt_A = -23.0
floatAsInt_E = 0.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_REVS_OFF
field_26 = 640.0
field_2A = 440.0
floatAsInt_2E = 5.06
floatAsInt_32 = 4.0
field_36 = 2700.0
field_3A = 2000.0
floatAsInt_3E = -6.0
floatAsInt_42 = 2.0
field_46 = 338.0
field_4A = 140.0
floatAsInt_4E = -1.82
floatAsInt_52 = 1.01
field_56 = 160.0
field_5A = 120.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 0.5
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -8.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -1.233333
floatAsInt_multiplier1200_8E = 0.78333
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.333333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -2.0
exhaustPopSound = EX_POPS_MT
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = 0.5
floatAsInt_multiplier1200_C6 = 1.0
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_LUXURY_CAR_1_LUXURY_CAR_1_START_DIST
hornSound = INFERNUS_MULTI_HORN
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_BENEFACTOR
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 2.16667
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 8.0
floatAsInt_126 = 16.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 1
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1